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・ Arts Faculty, Universidad de Chile
・ Arts festival
・ Arts First
・ Arts Foundation of New Zealand
・ Arts Guild Theatre (Greenock)
・ Arts Horizons
・ Arts in Atlanta
・ Arts in Australia
・ Arts in education
・ Arts in Karur
・ Arts in Marrakech (AiM) International Biennale
・ Arts in Minneapolis
・ Arts in Póvoa de Varzim
・ Arts in Rome
・ Arts in Seattle
Arts in Second Life
・ Arts in Upstate New York
・ Arts Initiative KNIE
・ Arts Initiative Tokyo
・ Arts integration
・ Arts journalism
・ Arts Lab
・ Arts Magazine
・ Arts Marketing Association
・ Arts Midwest
・ ARTS North Carolina
・ Arts NSW
・ Arts of Asia
・ Arts of Caucasian Albania
・ Arts of China


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Arts in Second Life : ウィキペディア英語版
Arts in Second Life
Arts in Second Life is an artistic area of a 3D social network (called Second Life) that has served, since 2003, as a platform for various artistic pursuits and exhibitions. SL Photography is one of the most popular forms of artistic expression with images known as "snapshots" produced while travelling through Second Life's virtual environment. Many of these snapshots are displayed through various mediums that include Art Galleries, Machinima websites and Second Life Magazines.
== Art exhibits ==
Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture where many residents display art in the museums, galleries and homes they can buy or build using Second Life's powerful tools. Gallery openings even allow art patrons to "meet" and socialize with exhibiting artists and has even led to many real life sales.
Numerous art gallery simulations (called "sims") abound in Second Life. Among the more popular galleries are the Sisse Singhs Art Gallery, the Windlight art Gallery and the Horus Art Gallery. Among the most notable of these was the art gallery sim Cetus Gallery District, the world's first virtual online urban arts district. Cetus was modeled on real world analogs such as New York's Chelsea gallery district as a mixed-use arts community of virtual galleries, offices, loft apartments, and coffee houses. Its many tenant-run businesses featured weekly live music performances, gallery openings, and literary events such as the virtual book launch for "Coming of Age in Second Life: An Anthropologist Explores the Virtually Human," by Tom Boellstorf (Princeton University Press; 2008). Cetus was chosen Best Cultural Site in Second Life in 2007, and its creator avatar Xander Ruttan (real world arts professional Aaron Collins of California), was among the most influential art world avatars in SL. Cetus resulted in many ongoing collaborative efforts among the SL community of artists, designers, writers, and virtual builders from across the real and virtual worlds. (Cetus was later bought by virtual artist DB Bailey and converted into a personal art project).
The modeling tools from ''Second Life'' allow the artists also to create new forms of art that in many ways are not possible in real life due to physical constraints or high associated costs. The virtual arts are visible in over 2050 "museums" (according to SL's own search engine).〔(【引用サイトリンク】title=Thursdays )
In 2008 Haydn Shaughnessy, real life gallerist, along with his wife Roos Demol hired a real life architect, New York based, Benn Dunkley to design a gallery in Second Life. Dunkleys goal was to design an interactive gallery with art in mind in a virtual world. "Ten Cubed" is a radical departure in art exhibition, a futuristically designed gallery showcasing art in a unique setting. On January 31, 2008, "Ten Cubed" was launched.
For its inaugural exhibition, ''Crossing the Void II'', owner and curator Shaughnessy selected five artists working in and with modern technologies. These artists included Chris Ashley based in Oakland, California, Jon Coffelt based in New York, New York, Claire Keating based in Cork, Ireland, Scott Kildall based in San Francisco, California and Nathaniel Stern originally based in New York, New York now in Dublin, Ireland.〔(Inaugural artists in ''Crossing the Void II''for "Ten Cubed," curated by Haydn Shaughnessy )〕 Real life as well as Second Life editions are available from the gallery.
The virtual creations from the metaverse are disclosed in real life by initiatives such as Fabjectory (statuettes)〔(【引用サイトリンク】title=Fabjectory )〕 and Secondlife-Art.com (oil paintings).
In April 2007 the huge gallery called crossworlds gallery opened its doors in Secondlife; therefore,〔(【引用サイトリンク】title=crossworlds gallery at gallery.de )〕 the aim was to create an open space for art in virtual worlds. Also in 2007, artists Adam Nash, Christopher Dodds and Justin Clemens won a A$20,000 Second Life Artists in Residence grant〔(【引用サイトリンク】title=Australia's first Second Life arts residency - Australia Council for the Arts )〕 from the Australia Council for the Arts. Their ''Babelswarm'' installation was launched in Second Life and The Lismore Regional Gallery in NSW, Australia on April 11, 2008 by Australia Council Chairman James Strong.
In 2008, the French Artist Fred Forest〔(【引用サイトリンク】title=Web Net Museum-Fred forest-Retrospective-Art sociologique-Esthetique de la communication-Interrogation-Oeuvres Actions-Les robinets planetaires )〕 had entered the virtual world of Second Life to show his art project for the first time in his country. He inaugurated his "Experimental Center of the Territory of M2" ("Centre expérimental du terrioire du M2"), where he invited politicians to discuss about sustainable development and digital identity card ( Capucine.net). In another art project, he discussed about art institutions in France in his action called "l'art de la corrida".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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